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Long, Saiqin, Yu, Hao, Li, Zhetao, Tian, Shujuan, Li, Yun.  2020.  Energy Efficiency Evaluation Based on QoS Parameter Specification for Cloud Systems. 2020 IEEE 22nd International Conference on High Performance Computing and Communications; IEEE 18th International Conference on Smart City; IEEE 6th International Conference on Data Science and Systems (HPCC/SmartCity/DSS). :27–34.
Energy efficiency evaluation (EEE) is a research difficulty in the field of cloud computing. The current research mainly considers the relevant energy efficiency indicators of cloud systems and weights the interrelationship between energy consumption, system performance and QoS requirements. However, it lacks a combination of subjective and objective, qualitative and quantitative evaluation method to accurately evaluate the energy efficiency of cloud systems. We propose a novel EEE method based on the QoS parameter specification for cloud systems (EEE-QoS). Firstly, it reduces the metric values that affect QoS requirements to the same dimension range and then establishes a belief rule base (BRB). The best-worst method is utilized to determine the initial weights of the premise attributes in the BRB model. Then, the BRB model parameters are optimized by the mean-square error, the activation weight is calculated, and the activation rules of the evidence reasoning algorithm are integrated to evaluate the belief of the conclusion. The quantitative and qualitative evaluation of the energy efficiency of cloud systems is realized. The experiments show that the proposed method can accurately and objectively evaluate the energy efficiency of cloud systems.
Li, Jun, Zhang, Wei, Chen, Xuehong, Yang, Shuaifeng, Zhang, Xueying, Zhou, Hao, Li, Yun.  2021.  A Novel Incentive Mechanism Based on Repeated Game in Fog Computing. 2021 3rd International Conference on Advances in Computer Technology, Information Science and Communication (CTISC). :112–119.

Fog computing is a new computing paradigm that utilizes numerous mutually cooperating terminal devices or network edge devices to provide computing, storage, and communication services. Fog computing extends cloud computing services to the edge of the network, making up for the deficiencies of cloud computing in terms of location awareness, mobility support and latency. However, fog nodes are not active enough to perform tasks, and fog nodes recruited by cloud service providers cannot provide stable and continuous resources, which limits the development of fog computing. In the process of cloud service providers using the resources in the fog nodes to provide services to users, the cloud service providers and fog nodes are selfish and committed to maximizing their own payoffs. This situation makes it easy for the fog node to work negatively during the execution of the task. Limited by the low quality of resource provided by fog nodes, the payoff of cloud service providers has been severely affected. In response to this problem, an appropriate incentive mechanism needs to be established in the fog computing environment to solve the core problems faced by both cloud service providers and fog nodes in maximizing their respective utility, in order to achieve the incentive effect. Therefore, this paper proposes an incentive model based on repeated game, and designs a trigger strategy with credible threats, and obtains the conditions for incentive consistency. Under this condition, the fog node will be forced by the deterrence of the trigger strategy to voluntarily choose the strategy of actively executing the task, so as to avoid the loss of subsequent rewards when it is found to perform the task passively. Then, using evolutionary game theory to analyze the stability of the trigger strategy, it proves the dynamic validity of the incentive consistency condition.