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Du, Hao, Zhang, Yu, Qin, Bo, Xu, Weiduo.  2021.  Immersive Visualization VR System of 3D Time-varying Field. 2021 3rd International Academic Exchange Conference on Science and Technology Innovation (IAECST). :322–326.
To meet the application need of dynamic visualization VR display of 3D time-varying field, this paper designed an immersive visualization VR system of 3D time-varying field based on the Unity 3D framework. To reduce visual confusion caused by 3D time-varying field flow line drawing and improve the quality and efficiency of visualization rendering drawing, deep learning was used to extract features from the mesoscale vortex of the 3D time-varying field. Moreover, the 3D flow line dynamic visualization drawing was implemented through the Unity Visual Effect Graph particle system.
Hu, Yuan, Wan, Long.  2021.  Construction of immersive architectural wisdom guiding environment based on virtual reality. 2021 5th International Conference on Trends in Electronics and Informatics (ICOEI). :1464–1467.
Construction of immersive architectural wisdom guiding environment based on virtual reality is studied in this paper. Emerging development of the computer smart systems have provided the engineers a novel solution for the platform construction. Network virtualization is currently the most unclear and controversial concept in the industry regarding the definition of virtualization subdivisions. To improve the current study, we use the VR system to implement the platform. The wisdom guiding environment is built through the virtual data modelling and the interactive connections. The platform is implemented through the software. The test on the data analysis accuracy and the interface optimization is conducted.
Hyodo, Yasuhide, Sugai, Chihiro, Suzuki, Junya, Takahashi, Masafumi, Koizumi, Masahiko, Tomura, Asako, Mitsufuji, Yuki, Komoriya, Yota.  2021.  Psychophysiological Effect of Immersive Spatial Audio Experience Enhanced Using Sound Field Synthesis. 2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII). :1–8.
Recent advancements of spatial audio technologies to enhance human’s emotional and immersive experiences are gathering attention. Many studies are clarifying the neural mechanisms of acoustic spatial perception; however, they are limited to the evaluation of mechanisms using basic sound stimuli. Therefore, it remains challenging to evaluate the experience of actual music contents and to verify the effects of higher-order neurophysiological responses including a sense of immersive and realistic experience. To investigate the effects of spatial audio experience, we verified the psychophysiological responses of immersive spatial audio experience using sound field synthesis (SFS) technology. Specifically, we evaluated alpha power as the central nervous system activity, heart rate/heart rate variability and skin conductance as the autonomic nervous system activity during an acoustic experience of an actual music content by comparing stereo and SFS conditions. As a result, statistically significant differences (p \textbackslashtextless 0.05) were detected in the changes in alpha wave power, high frequency wave power of heart rate variability (HF), and skin conductance level (SCL) among the conditions. The results of the SFS condition showed enhanced the changes in alpha power in the frontal and parietal regions, suggesting enhancement of emotional experience. The results of the SFS condition also suggested that close objects are grouped and perceived on the basis of the spatial proximity of sounds in the presence of multiple sound sources. It is demonstrating that the potential use of SFS technology can enhance emotional and immersive experiences by spatial acoustic expression.
Wen, Kaiyuan, Gang, Su, Li, Zhifeng, Zou, Zhexiang.  2021.  Design of Remote Control Intelligent Vehicle System with Three-dimensional Immersion. 2021 IEEE International Conference on Consumer Electronics and Computer Engineering (ICCECE). :287–290.
The project uses 3D immersive technology to innovatively apply virtual reality technology to the monitoring field, and proposes the concept and technical route of remote 3D immersive intelligent control. A design scheme of a three-dimensional immersive remote somatosensory intelligent controller is proposed, which is applied to the remote three-dimensional immersive control of a crawler mobile robot, and the test and analysis of the principle prototype are completed.
Iglesias, Maria Insa, Jenkins, Mark, Morison, Gordon.  2021.  An Enhanced Photorealistic Immersive System using Augmented Situated Visualization within Virtual Reality. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). :514–515.
This work presents a system which allows image data and extracted features from a real-world location to be captured and modelled in a Virtual Reality (VR) environment combined with Augmented Situated Visualizations (ASV) overlaid and registered in a virtual environment. Combining these technologies with techniques from Data Science and Artificial Intelligence (AI)(such as image analysis and 3D reconstruction) allows the creation of a setting where remote locations can be modelled and interacted with from anywhere in the world. This Enhanced Photorealistic Immersive (EPI) system is highly adaptable to a wide range of use cases and users as it can be utilized to model and interact with any environment which can be captured as image data (such as training for operation in hazardous environments, accessibility solutions for exploration of historical/tourism locations and collaborative learning environments). A use case example focused on a structural examination of railway tunnels along with a pilot study is presented, which can demonstrate the usefulness of the EPI system.
Zhang, Zuyao, Gao, Jing.  2021.  Design of Immersive Interactive Experience of Intangible Cultural Heritage based on Flow Theory. 2021 13th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC). :146–149.
At present, the limitation of intangible cultural experience lies in the lack of long-term immersive cultural experience for users. In order to solve this problem, this study divides the process from the perspective of Freudian psychology and combines the theoretical research on intangible cultural heritage and flow experience to get the preliminary research direction. Then, based on the existing interactive experience cases of intangible cultural heritage, a set of method model of immersive interactive experience of intangible cultural heritage based on flow theory is summarized through user interviews in this research. Finally, through data verification, the model is proved to be correct. In addition, this study offers some important insights into differences between primary users and experienced users, and proposed specific guiding suggestions for immersive interactive experience design of intangible cultural heritage based on flow theory in the future.
Chang, Xinyu, Wu, Bian.  2021.  Effects of Immersive Spherical Video-based Virtual Reality on Cognition and Affect Outcomes of Learning: A Meta-analysis. 2021 International Conference on Advanced Learning Technologies (ICALT). :389–391.
With the advancement of portable head-mounted displays, interest in educational application of immersive spherical video-based virtual reality (SVVR) has been emerging. However, it remains unclear regarding the effects of immersive SVVR on cognitive and affective outcomes. In this study, we retrieved 58 learning outcomes from 16 studies. A meta-analysis was performed using the random effects model to calculate the effect size. Several important moderators were also examined such as control group treatment, learning outcome type, interaction functionality, content instruction, learning domain, and learner's stage. The results show that immersive SVVR is more effective than other instructional conditions with a medium effect size. The key findings of the moderator analysis are that immersive SVVR has a greater impact on affective outcomes, as well as under the conditions that learning system provides interaction functionality or integrates with content instruction before virtual exploratory learning.
Abdul Manaf, Marlina Bt, Bt Sulaiman, Suziah, Bt Awang Rambli, Dayang Rohaya.  2021.  Immersive and Non-Immersive VR Display using Nature Theme as Therapy in Reducing Work Stress. 2021 International Conference on Computer Information Sciences (ICCOINS). :276–281.
Stress-related disorders are increasing because of work load, forces in teamwork, surroundings pressures and health related conditions. Thus, to avoid people living under heavy stress and develop more severe stress-related disorders, different internet and applications of stress management interventions are offered. Mobile applications with self-assessed health, burnout-scores and well-being are commonly used as outcome measures. Few studies have used sickleave to compare effects of stress interventions. A new approach is to use nature and garden in a multimodal stress management context. This study aimed to explore the effects of immersive and non-immersive games application by using nature theme virtual stress therapy in reducing stress level. Two weeks’ of experiments had involved 18 participants. Nine (9) of them were invited to join the first experiment which focused on immersive virtual reality (VR) experience. Their Blood Volume Pulse with Heart Rate (BVP+HR) and Skin Conductance (SC) were recorded using BioGraph Infiniti Biofeedback System that comes with three (3) sensors attached to the fingers. The second experiment were joined by another nine (9) participants. This experiment was testing on non-immersive desktop control experience. The same protocol measurements were taken which are BVP+HR and SC. Participants were given the experience to feel and get carried into the virtual nature as a therapy so that they will reduce stress. The result of this study points to whether immersive or non-immersive VR display using nature theme virtual therapy would reduce individuals stress level. After conducted series of experiments, results showed that both immersive and non-immersive VR display reduced stress level. However, participants were satisfied of using the immersive version as it provided a 360 degree of viewing, immersed experiences and feeling engaged. Thus, this showed and proved that applications developed with nature theme affect successfully reduce stress level no matter it is put in immersive or non-immersive display.
Guo, Siyao, Fu, Yi.  2021.  Construction of immersive scene roaming system of exhibition hall based on virtual reality technology. 2021 IEEE Conference on Telecommunications, Optics and Computer Science (TOCS). :1029–1033.
On the basis of analyzing the development and application of virtual reality (VR) technology at home and abroad, and combining with the specific situation of the exhibition hall, this paper establishes an immersive scene roaming system of the exhibition hall. The system is completed by virtual scene modeling technology and virtual roaming interactive technology. The former uses modeling software to establish the basic model in the virtual scene, while the latter uses VR software to enable users to control their own roles to run smoothly in the roaming scene. In interactive roaming, this paper optimizes the A* pathfinding algorithm, uses binary heap to process data, and on this basis, further optimizes the pathfinding algorithm, so that when the pathfinding target is an obstacle, the pathfinder can reach the nearest place to the obstacle. Texture mapping technology, LOD technology and other related technologies are adopted in the modeling, thus finally realizing the immersive scene roaming system of the exhibition hall.
Suzuki, Toshiki, Ochiai, Takuro, Hoshino, Junichi.  2021.  Scenario-Based Customer Service VR Training System Using Second Language. 2021 Nicograph International (NicoInt). :94–97.
Since a training system using VR can reproduce an actual training environment, training systems have been studied in commercial fields such as medical care and construction. This immersive experience in a virtual space can have a great effect on learning a second language. In this paper, we propose an immersive learning system that learns phrases used in the customer service industry in the customer service experience. We asked the subjects to experience the system, measured the effects of learning, and evaluated the system. Evaluating the learning effect of phrases used in customer service English on 8 students, all student achieved good learning results. Besides, to evaluate the usability of the system, the VR system was evaluated by performing SSQ to measure VR sickness shows this system doesn't cause virtual sickness, SUS to measure usability shows this system evaluation is higher than average system, and IPQ to measure presence in an immersive space shows this system gives average virtual reality experience.
Beck, Dennis, Morgado, Leonel, Lee, Mark, Gütl, Christian, Dengel, Andreas, Wang, Minjuan, Warren, Scott, Richter, Jonathon.  2021.  Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field. 2021 7th International Conference of the Immersive Learning Research Network (iLRN). :1–8.
The interdisciplinary field of immersive learning research is scattered. Combining efforts for better exploration of this field from the different disciplines requires researchers to communicate and coordinate effectively. We call upon the community of immersive learning researchers for planting the Knowledge Tree of Immersive Learning Research, a proposal for a systematization effort for this field, combining both scholarly and practical knowledge, cultivating a robust and ever-growing knowledge base and methodological toolbox for immersive learning. This endeavor aims at promoting evidence-informed practice and guiding future research in the field. This paper contributes with the rationale for three objectives: 1) Developing common scientific terminology amidst the community of researchers; 2) Cultivating a common understanding of methodology, and 3) Advancing common use of theoretical approaches, frameworks, and models.
Sabeena, M, Abraham, Lizy, Sreelekshmi, P R.  2021.  Copy-move Image Forgery Localization Using Deep Feature Pyramidal Network. 2021 International Conference on Advances in Computing and Communications (ICACC). :1–6.
Fake news, frequently making use of tampered photos, has currently emerged as a global epidemic, mainly due to the widespread use of social media as a present alternative to traditional news outlets. This development is often due to the swiftly declining price of advanced cameras and phones, which prompts the simple making of computerized pictures. The accessibility and usability of picture-altering softwares make picture-altering or controlling processes significantly simple, regardless of whether it is for the blameless or malicious plan. Various investigations have been utilized around to distinguish this sort of controlled media to deal with this issue. This paper proposes an efficient technique of copy-move forgery detection using the deep learning method. Two deep learning models such as Buster Net and VGG with FPN are used here to detect copy move forgery in digital images. The two models' performance is evaluated using the CoMoFoD dataset. The experimental result shows that VGG with FPN outperforms the Buster Net model for detecting forgery in images with an accuracy of 99.8% whereas the accuracy for the Buster Net model is 96.9%.
Weixian, Wang, Ping, Chen, Mingyu, Pan, Xianglong, Li, Zhuoqun, Li, Ruixin, He.  2021.  Design of Collaborative Control Scheme between On-chain and Off-chain Power Data. 2021 IEEE 4th International Conference on Information Systems and Computer Aided Education (ICISCAE). :1–6.
The transmission and storage process for the power data in an intelligent grid has problems such as a single point of failure in the central node, low data credibility, and malicious manipulation or data theft. The characteristics of decentralization and tamper-proofing of blockchain and its distributed storage architecture can effectively solve malicious manipulation and the single point of failure. However, there are few safe and reliable data transmission methods for the significant number and various identities of users and the complex node types in the power blockchain. Thus, this paper proposes a collaborative control scheme between on-chain and off-chain power data based on the distributed oracle technology. By building a trusted on-chain transmission mechanism based on distributed oracles, the scheme solves the credibility problem of massive data transmission and interactive power data between smart contracts and off-chain physical devices safely and effectively. Analysis and discussion show that the proposed scheme can realize the collaborative control between on-chain and off-chain data efficiently, safely, and reliably.
Takemoto, Shu, Ikezaki, Yoshiya, Nozaki, Yusuke, Yoshikawa, Masaya.  2021.  Hardware Trojan for Lightweight Cryptoraphy Elephant. 2021 IEEE 10th Global Conference on Consumer Electronics (GCCE). :944–945.
While a huge number of IoT devices are connecting to the cyber physical systems, the demand for security of these devices are increasing. Due to the demand, world-wide competition for lightweight cryptography oriented towards small devices have been held. Although tamper resistance against illegal attacks were evaluated in the competition, there is no evaluation for embedded malicious circuits such as hardware Trojan.To achieve security evaluation for embedded malicious circuits, this study proposes an implementation method of hardware Trojan for Elephant which is one of the finalists in the competition. And also, the implementation overhead of hardware Trojans and the security risk of hardware Trojan are evaluated.
Wu, Peiyan, Chen, Wenbin, Wu, Hualin, Qi, Ke, Liu, Miao.  2021.  Enhanced Game Theoretical Spectrum Sharing Method Based on Blockchain Consensus. 2021 IEEE 94th Vehicular Technology Conference (VTC2021-Fall). :1–7.
The limited spectrum resources need to provide safe and efficient spectrum service for the intensive users. Malicious spectrum work nodes will affect the normal operation of the entire system. Using the blockchain model, consensus algorithm Praft based on optimized Raft is to solve the consensus problem in Byzantine environment. Message digital signatures give the spectrum node some fault tolerance and tamper resistance. Spectrum sharing among spectrum nodes is carried out in combination with game theory. The existing game theoretical algorithm does not consider the influence of spectrum occupancy of primary users and cognitive users on primary users' utility and enthusiasm at the same time. We elicits a reinforcement factor and analyzes the effect of the reinforcement factor on strategy performance. This scheme optimizes the previous strategy so that the profits of spectrum nodes are improved and a good Nash equilibrium is shown, while Praft solves the Byzantine problem left by Raft.
Kösemen, Cem, Dalkiliç, Gökhan.  2021.  Tamper Resistance Functions on Internet of Things Devices. 2021 Innovations in Intelligent Systems and Applications Conference (ASYU). :1–5.
As the number of Internet of things devices increases, there is a growing importance of securely managing and storing the secret and private keys in these devices. Public-key cryptosystems or symmetric encryption algorithms both use special keys that need to be kept secret from other peers in the network. Additionally, ensuring the integrity of the installed application firmware of these devices is another security problem. In this study, private key storage methods are explained in general. Also, ESP32-S2 device is used for experimental case study for its robust built-in trusted platform module. Secure boot and flash encryption functionalities of ESP32-S2 device, which offers a solution to these security problems, are explained and tested in detail.
Arab, Farnaz, Zamani, Mazdak.  2021.  Video Watermarking Schemes Resistance Against Tampering Attacks. 2021 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME). :1–4.
This paper reviews the video watermarking schemes resistance against tampering attacks. There are several transform methods which are used for Video Watermarking including Discrete Fourier Transform (DFT), Discrete Cosine Transform (DCT), Discrete wavelet transform (DWT) and are discussed and compared in this paper. The results are presented in a table with a summary of their advantages.
Shiomi, Jun, Kotsugi, Shuya, Dong, Boyu, Onodera, Hidetoshi, Shinya, Akihiko, Notomi, Masaya.  2021.  Tamper-Resistant Optical Logic Circuits Based on Integrated Nanophotonics. 2021 58th ACM/IEEE Design Automation Conference (DAC). :139–144.
A tamper-resistant logical operation method based on integrated nanophotonics is proposed focusing on electromagnetic side-channel attacks. In the proposed method, only the phase of each optical signal is modulated depending on its logical state, which keeps the power of optical signals in optical logic circuits constant. This provides logic-gate-level tamper resistance which is difficult to achieve with CMOS circuits. An optical implementation method based on electronically-controlled phase shifters is then proposed. The electrical part of proposed circuits achieves 300 times less instantaneous current change, which is proportional to intensity of the leaked electromagnetic wave, than a CMOS logic gate.
Tao, Yunting, Kong, Fanyu, Yu, Jia, Xu, Qiuliang.  2021.  Modification and Performance Improvement of Paillier Homomorphic Cryptosystem. 2021 IEEE 19th International Conference on Embedded and Ubiquitous Computing (EUC). :131–136.
Data security and privacy have become an important problem while big data systems are growing dramatically fast in various application fields. Paillier additive homomorphic cryptosystem is widely used in information security fields such as big data security, communication security, cloud computing security, and artificial intelligence security. However, how to improve its computational performance is one of the most critical problems in practice. In this paper, we propose two modifications to improve the performance of the Paillier cryptosystem. Firstly, we introduce a key generation method to generate the private key with low Hamming weight, and this can be used to accelerate the decryption computation of the Paillier cryptosystem. Secondly, we propose an acceleration method based on Hensel lifting in the Paillier cryptosystem. This method can obtain a faster and improved decryption process by showing the mathematical analysis of the decryption algorithm.
Ali-Eldin, Amr M.T..  2021.  A Cloud-Based Trust Computing Model for the Social Internet of Things. 2021 International Mobile, Intelligent, and Ubiquitous Computing Conference (MIUCC). :161–165.
As IoT systems would have an economic impact, they are gaining growing interest. Millions of IoT devices are expected to join the internet of things, which will carny both major benefits and significant security threats to consumers. For IoT systems that secure data and preserve privacy of users, trust management is an essential component. IoT objects carry on the ownership settings of their owners, allowing them to interact with each other. Social relationships are believed to be important in confidence building. In this paper, we explain how to compute trust in social IoT environments using a cloud-based approach.
Lu, Shouqin, Li, Xiangxue.  2021.  Lightweight Grouping-Proof for Post-Quantum RFID Security. 2021 IEEE SmartWorld, Ubiquitous Intelligence Computing, Advanced Trusted Computing, Scalable Computing Communications, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/IOP/SCI). :49–58.
A grouping-proof protocol aims to generate an evidence that two or more RFID (Radio Frequency Identification) tags in a group are coexistent, which has been widely deployed in practical scenarios, such as healthcare, supply-chain management, and so on. However, existing grouping-proof protocols have many issues in security and efficiency, either incompatible with EPCglobal Class-1 Generation-2 (C1G2) standard, or vulnerable to different attacks. In this paper, we propose a lightweight grouping-proof protocol which only utilizes bitwise operations (AND, XOR) and 128-bit pseudorandom number generator (PRNG). 2-round interactions between the reader and the tags allow them to cooperate on fast authentication in parallel mode where the reader broadcasts its round messages rather than hang on for the prior tag and then fabricate apposite output for the next tag consecutively. Our design enables the reader to aggregate the first round proofs (to bind the membership of tags in the same group) generated by the tags to an authenticator of constant size (independent of the number of tags) that can then be used by the tags to generate the second round proofs (and that will be validated by the verifier). Formal security (i.e., PPT adversary cannot counterfeit valid grouping-proof that can be accepted by any verifier) of the proposed protocol relies on the hardness of the learning parity with noise (LPN) problem, which can resist against quantum computing attacks. Other appealing features (e.g., robustness, anonymity, etc.) are also inspected. Performance evaluation shows its applicability to C1G2 RFID.
Zum Felde, Hendrik Meyer, Morbitzer, Mathias, Schütte, Julian.  2021.  Securing Remote Policy Enforcement by a Multi-Enclave based Attestation Architecture. 2021 IEEE 19th International Conference on Embedded and Ubiquitous Computing (EUC). :102–108.
The concept of usage control goes beyond traditional access control by regulating not only the retrieval but also the processing of data. To be able to remotely enforce usage control policy the processing party requires a trusted execution environ-ment such as Intel SGX which creates so-called enclaves. In this paper we introduce Multi Enclave based Code from Template (MECT), an SGX-based architecture for trusted remote policy enforcement. MECT uses a multi-enclave approach in which an enclave generation service dynamically generates enclaves from pre-defined code and dynamic policy parameters. This approach leads to a small trusted computing base and highly simplified attestation while preserving functionality benefits. Our proof of concept implementation consumes customisable code from templates. We compare the implementation with other architectures regarding the trusted computing base, flexibility, performance, and modularity. This comparison highlights the security benefits for remote attestation of MECT.
Ji, Xiaoyu, Cheng, Yushi, Zhang, Yuepeng, Wang, Kai, Yan, Chen, Xu, Wenyuan, Fu, Kevin.  2021.  Poltergeist: Acoustic Adversarial Machine Learning against Cameras and Computer Vision. 2021 IEEE Symposium on Security and Privacy (SP). :160–175.
Autonomous vehicles increasingly exploit computer-vision-based object detection systems to perceive environments and make critical driving decisions. To increase the quality of images, image stabilizers with inertial sensors are added to alleviate image blurring caused by camera jitters. However, such a trend opens a new attack surface. This paper identifies a system-level vulnerability resulting from the combination of the emerging image stabilizer hardware susceptible to acoustic manipulation and the object detection algorithms subject to adversarial examples. By emitting deliberately designed acoustic signals, an adversary can control the output of an inertial sensor, which triggers unnecessary motion compensation and results in a blurred image, even if the camera is stable. The blurred images can then induce object misclassification affecting safety-critical decision making. We model the feasibility of such acoustic manipulation and design an attack framework that can accomplish three types of attacks, i.e., hiding, creating, and altering objects. Evaluation results demonstrate the effectiveness of our attacks against four academic object detectors (YOLO V3/V4/V5 and Fast R-CNN), and one commercial detector (Apollo). We further introduce the concept of AMpLe attacks, a new class of system-level security vulnerabilities resulting from a combination of adversarial machine learning and physics-based injection of information-carrying signals into hardware.
Bu, Xiande, Liu, Chuan, Yao, Jiming.  2021.  Design of 5G-oriented Computing Framework for The Edge Agent Used in Power IoT. 2021 IEEE 5th Advanced Information Technology, Electronic and Automation Control Conference (IAEAC). 5:2076–2080.
The goal of the edge computing framework is to solve the problem of management and control in the access of massive 5G terminals in the power Internet of things. Firstly, this paper analyzes the needs of IOT agent in 5G ubiquitous connection, equipment management and control, intelligent computing and other aspects. In order to meet with these needs, paper develops the functions and processes of the edge computing framework, including unified access of heterogeneous devices, protocol adaptation, edge computing, cloud edge collaboration, security control and so on. Finally, the performance of edge computing framework is verified by the pressure test of 5G wireless ubiquitous connection.
Chen, Liming, Suo, Siliang, Kuang, Xiaoyun, Cao, Yang, Tao, Wenwei.  2021.  Secure Ubiquitous Wireless Communication Solution for Power Distribution Internet of Things in Smart Grid. 2021 IEEE International Conference on Consumer Electronics and Computer Engineering (ICCECE). :780–784.
With rapid advancement of Smart Grid as well as Internet of Things (IoT), current power distribution communication network faces the challenges of satisfying the emerging data transmission requirements of ubiquitous secure coverage for distributed power services. This paper focuses on secure ubiquitous wireless communication solution for power distribution Internet of Things (PDİoT) in Smart Grid. Detailed secure ubiquitous wireless communication networking topology is presented, and integrated encryption and communication device is developed. The proposed solution supports several State Secret cryptographic algorithm including SM1/SM2/SM3/SM4 as well as forward and reverse isolation functions, thus achieving secure wireless communication for PDİoT services.