Search Projects: Group Project, cybersecurity education

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group_project

Visible to the public EDU: Collaborative: Branching Interactive Graphic Stories for Cybersecurity Education

The purpose of the Branching Interactive Graphic Stories for Cybersecurity Education (BIGSCE) project is to determine how a technology for creating branching ("choose-your-own-adventure") comic book stories, called Comic-BEE, can be used to teach middle school students about cybersecurity. BIGSCE is potentially transformative, informing the development of new approaches to teaching and learning cybersecurity: branching graphic stories can incorporate culturally relevant pedagogy, and therefore have the potential to reach a broader and more diverse body of students.

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Visible to the public SaTC-EDU: EAGER: Cybersecurity education for public policy

The project will develop a variety of video and text-based cybersecurity educational materials for anyone who is interested or involved in public policy, and who would benefit from a greater familiarity with the constraints under which cybersecurity policy making occurs.

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Visible to the public  EDU: Collaborative: Using Virtual Machine Introspection for Deep Cyber Security Education

Cybersecurity is one of the most strategically important areas in computer science, and also one of the most difficult disciplines to teach effectively. Historically, hands-on cyber security exercises helped students reinforce basic concepts, but most of them focused on user level attacks and defenses. Since OS kernels provide the foundations to the applications, any compromise to OS kernels will lead to an entirely untrusted computing. Therefore, it is imperative to teach students the practice of kernel level attacks and defenses.

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Visible to the public SaTC-EDU: EAGER: Peer Instruction for Cybersecurity Education

Engineering a secure IT system, in addition to technical skills, requires a particular mindset focused on using cybersecurity solutions effectively against sophisticated and stealthy cyber attacks. The traditional lecture-centric style of teaching has failed to deliver that mindset, which is the direct result of an over-emphasis on specific technical skills (with limited lifespan and insufficient technical depth), abstract rather than deeply technical examination of fundamental concepts, and an impatience in developing broader analytical skills.

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Visible to the public EDU: Lightweight Environment for Network Security Education

The goal of this project is to develop a lightweight infrastructure for supporting hands-on network security education (NSE) and a compelling set of exercises that rely on the infrastructure, covering the three basic aspects of the security: attack, analysis, and defense. Historically, building realistic Cybersecurity exercises has been both a laborious and resource-intensive task.

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Visible to the public TWC SBE: Option: Small: Building Public Cyber Health - Designing and Testing the Efficacy of a School-Focused, Gamification Approach to Create a Secure Computing Environment

As the frequency and complexity of cyber attacks increase, approaches to create secure computing environments must look beyond technical barriers that protect from the outside to building a collaborative culture of cyber health from the inside. Use of online incentives have been shown to be an effective tool for enhancing an individual's engagement with a task.

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Visible to the public EDU: Collaborative: Branching Interactive Graphic Stories for Cybersecurity Education

The purpose of the Branching Interactive Graphic Stories for Cybersecurity Education (BIGSCE) project is to determine how a technology for creating branching ("choose-your-own-adventure") comic book stories, called Comic-BEE, can be used to teach middle school students about cybersecurity. BIGSCE is potentially transformative, informing the development of new approaches to teaching and learning cybersecurity: branching graphic stories can incorporate culturally relevant pedagogy, and therefore have the potential to reach a broader and more diverse body of students.

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Visible to the public EDU: Automated Platform for Cyber Security Learning and Experimentation (AutoCUE)

One of the main obstacles in providing extensive hands-on experience in cybersecurity classes is the substantial amount of manual work involved in creating and grading the exercise. Combined with the frequent need to update the exercises, this obstacle effectively limits that amount of hands-on work that gets incorporated into cybersecurity education. This project seeks to eliminate such barriers, and to greatly improve the efficiency of the educational process by automating the most time-consuming tasks.