EICS 2023
Date: Jun 27, 2023 1:00 am – Jun 30, 2023 11:00 am
Location: Wales, UK
Fifteenth international ACM SIGCHI Symposium on Interactive Computing Systems
EICS 2023 is the fifteenth international ACM SIGCHI conference devoted to engineering interactive computing systems and their user interfaces, addressing one or more software quality factors, such as usability, user experience, reliability, security, etc.
Work presented at EICS covers all stages of the engineering life-cycle of interactive systems - inception, requirements, design, specification, coding, data analytics, validation and verification, deployment and maintenance. EICS has the longest tradition of bringing together researchers who contribute to better ways of creating interactive computing systems, stemming from the conference on command languages in the seventies. The conference is best known for rigorously contributing and disseminating research results that hold the midst in between user interface design, software engineering and computational interaction.
EICS focuses on models, languages, notations, methods, techniques and tools that support designing, developing, validating and verifying interactive systems. The conference brings together people who study or practice the engineering of interactive systems, drawing from design, HCI, software engineering, requirements engineering, software development, modeling, and programming. Submissions advance the state of the art of the engineering of interactive systems.
The conference proceedings are published by the ACM and appear in the ACM Digital Library. The full paper are published in the journal PACM EICS series. Further information at https://eics.acm.org/pacm/.
Topics
EICS focuses on models, languages, notations, methods, techniques and tools that support designing, developing, validating and verifying interactive systems. The conference brings together people who study or practice the engineering of interactive systems, drawing from design, HCI, software engineering, requirements engineering, software development, modeling, and programming. Submissions advance the state of the art of the engineering of interactive systems.
Topics include but are not limited to:
- Modeling, specification and analysis of interaction and interactive systems
- Model-based development of interactive software
- Requirements engineering for interactive systems
- Methods, processes, principles and/or tools for building interactive systems (e.g., design, implementation, prototyping, evaluation, verification and validation, testing)
- Software architectures for interactive systems
- Formal methods within interactive systems engineering
- Certification issues of methods, tools, and processes to create interactive systems
- Frameworks, toolkits, domain-specific languages and APIs for interactive systems
- Languages and notations for describing user interfaces and interactions
- Integrating engineering issues in the design process of interactive systems
- Engineering design tools
- Engineering evaluation tools
- Supporting design in interactive development processes
- Computational-Interaction Systems and Techniques
- Interactive data-driven systems
- Engineering interactive applications with emerging technologies (e.g., adaptive, context-aware, tangible, haptic, touch and multitouch input, voice, gestures, EEG, multimodal input, mobile and wearable systems, AI, (augmented, mixed, virtual) realities...)
- Engineering hardware/software integration in interactive systems (e.g., fabrication and maker processes, physical computing, cyber-physical systems…)
- Engineering interactive systems for various user categories (e.g., children, elderly, people with disabilities,…)
- Engineering interactive systems for various application domains (e.g., health, home, entertainment, desktop, avionics, space, nuclear, civil protection, law enforcement, emergency services and calamity management...)
- Engineering interactive systems for specific properties (user experience, usability, safety, security, dependability, …)
- Engineering smart interactive systems (e.g. recommending, adaptive, intelligent)
- Building Human-centred AI systems (integrating explainable AI, intelligible design, human-in-the-loop, adaptive and context-aware, interactive agents…)
Submitted by Anonymous
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Fifteenth international ACM SIGCHI Symposium on Interactive Computing Systems
EICS 2023 is the fifteenth international ACM SIGCHI conference devoted to engineering interactive computing systems and their user interfaces, addressing one or more software quality factors, such as usability, user experience, reliability, security, etc.
Work presented at EICS covers all stages of the engineering life-cycle of interactive systems - inception, requirements, design, specification, coding, data analytics, validation and verification, deployment and maintenance. EICS has the longest tradition of bringing together researchers who contribute to better ways of creating interactive computing systems, stemming from the conference on command languages in the seventies. The conference is best known for rigorously contributing and disseminating research results that hold the midst in between user interface design, software engineering and computational interaction.
EICS focuses on models, languages, notations, methods, techniques and tools that support designing, developing, validating and verifying interactive systems. The conference brings together people who study or practice the engineering of interactive systems, drawing from design, HCI, software engineering, requirements engineering, software development, modeling, and programming. Submissions advance the state of the art of the engineering of interactive systems.
The conference proceedings are published by the ACM and appear in the ACM Digital Library. The full paper are published in the journal PACM EICS series. Further information at https://eics.acm.org/pacm/.
Topics
EICS focuses on models, languages, notations, methods, techniques and tools that support designing, developing, validating and verifying interactive systems. The conference brings together people who study or practice the engineering of interactive systems, drawing from design, HCI, software engineering, requirements engineering, software development, modeling, and programming. Submissions advance the state of the art of the engineering of interactive systems.
Topics include but are not limited to:
- Modeling, specification and analysis of interaction and interactive systems
- Model-based development of interactive software
- Requirements engineering for interactive systems
- Methods, processes, principles and/or tools for building interactive systems (e.g., design, implementation, prototyping, evaluation, verification and validation, testing)
- Software architectures for interactive systems
- Formal methods within interactive systems engineering
- Certification issues of methods, tools, and processes to create interactive systems
- Frameworks, toolkits, domain-specific languages and APIs for interactive systems
- Languages and notations for describing user interfaces and interactions
- Integrating engineering issues in the design process of interactive systems
- Engineering design tools
- Engineering evaluation tools
- Supporting design in interactive development processes
- Computational-Interaction Systems and Techniques
- Interactive data-driven systems
- Engineering interactive applications with emerging technologies (e.g., adaptive, context-aware, tangible, haptic, touch and multitouch input, voice, gestures, EEG, multimodal input, mobile and wearable systems, AI, (augmented, mixed, virtual) realities...)
- Engineering hardware/software integration in interactive systems (e.g., fabrication and maker processes, physical computing, cyber-physical systems…)
- Engineering interactive systems for various user categories (e.g., children, elderly, people with disabilities,…)
- Engineering interactive systems for various application domains (e.g., health, home, entertainment, desktop, avionics, space, nuclear, civil protection, law enforcement, emergency services and calamity management...)
- Engineering interactive systems for specific properties (user experience, usability, safety, security, dependability, …)
- Engineering smart interactive systems (e.g. recommending, adaptive, intelligent)
- Building Human-centred AI systems (integrating explainable AI, intelligible design, human-in-the-loop, adaptive and context-aware, interactive agents…)