Secure Control in Partially Observable Environments to Satisfy LTL Specifications

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This paper studies the synthesis of control

policies for an agent that has to satisfy a temporal logic

specification in a partially observable environment, in

the presence of an adversary. The interaction of the

agent (defender) with the adversary is modeled as a partially

observable stochastic game. The goal is to generate

a defender policy to maximize satisfaction of a given

temporal logic specification under any adversary policy.

The search for policies is limited to the space of finite

state controllers, which leads to a tractable approach

to determine policies. We relate the satisfaction of the

specification to reaching (a subset of) recurrent states of a

Markov chain. We present an algorithm to determine a set

of defender and adversary finite state controllers of fixed

sizes that will satisfy the temporal logic specification, and

prove that it is sound. We then propose a value-iteration

algorithm to maximize the probability of satisfying the

temporal logic specification under finite state controllers

of fixed sizes. Lastly, we extend this setting to the scenario

where the size of the finite state controller of the defender

can be increased to improve the satisfaction probability.

We illustrate our approach with an example.

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License: CC-2.5
Submitted by Andrew Clark on